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Suppose, for whatever reason, you want colourised noise in Maya; there are some 3d shaders that are colour based, like Crater, or Mountain, but if you want a colour version of Volume noise for example, there’s no support for that out the box, so in order to achieve this, you need to remap tones of grey into colour. To do this you simply add a remapColor┬ánode.

Here’s an example of how a finished setup would look (this is the setup for the above image):