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Colour Variation with the Instancer and Arnold

Using Arnold, it’s extremely easy to add colour variations to particle/ MASH instances. This works in a similar way to the MASH Colour node, which is only available when using MASH in Repro mode (when the output is a mesh). When you’re working with...

Initial State with Visibility

When using Initial State transforms in MASH, it’s possible to also inherit the visibility of those transforms and get them into the MASH network using this simple Python script. Just a note, this only works with the Transform mode of Initial State (see...

Adding Colour to Volume Noise in Maya

Suppose, for whatever reason, you want colourised noise in Maya; there are some 3d shaders that are colour based, like Crater, or Mountain, but if you want a colour version of Volume noise for example, there’s no support for that out the box, so in order to...

MASH & Python & meshes – Part 1: Normals

There are many reasons you might want to access mesh information in a MASH network, we’ll take a look at two of those reasons here. In part 1 we’ll look at turning points off based on mesh normals. In part 2¬†we’ll look at setting point Ids based on...

MASH API Examples


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