by Ian Waters | Jan 31, 2018 | MASH, Maya
Using Arnold, it’s extremely easy to add colour variations to particle/ MASH instances. This works in a similar way to the MASH Colour node, which is only available when using MASH in Repro mode (when the output is a mesh). When you’re working with...
by Ian Waters | Jan 30, 2018 | MASH, Maya
When using Initial State transforms in MASH, it’s possible to also inherit the visibility of those transforms and get them into the MASH network using this simple Python script. Just a note, this only works with the Transform mode of Initial State (see...
by Ian Waters | Nov 2, 2017 | Maya
Suppose, for whatever reason, you want colourised noise in Maya; there are some 3d shaders that are colour based, like Crater, or Mountain, but if you want a colour version of Volume noise for example, there’s no support for that out the box, so in order to...
by Ian Waters | Nov 2, 2017 | MASH
MASH measures the velocity of all the points travelling in a network. To see the speed of your objects you can add a Points node and set the mode to Velocity, you will then see each point’s velocity printed in the viewport: So how about a practical use...
by Ian Waters | Oct 26, 2017 | MASH
The World Node has three distinct types of distribution. Clusters – where points are placed in clusters around other points. Map based – where points are distributed according to a density in a map. Terrestrial ecosystems – where an ecosystem is...