by Ian Waters | Jan 31, 2018 | MASH, Maya
Using Arnold, it’s extremely easy to add colour variations to particle/ MASH instances. This works in a similar way to the MASH Colour node, which is only available when using MASH in Repro mode (when the output is a mesh). When you’re working with...
by Ian Waters | Jan 30, 2018 | MASH, Maya
When using Initial State transforms in MASH, it’s possible to also inherit the visibility of those transforms and get them into the MASH network using this simple Python script. Just a note, this only works with the Transform mode of Initial State (see...