by Ian Waters | Jan 11, 2017 | MASH
Say you want to create the above animation of random spokes moving about; to do this you’ll need to shuffle the MASH points, read on to find out why, and how. Let’s start with a grid distribution: As you can see, when MASH creates a grid distribution, all...
by Ian Waters | Jan 11, 2017 | MASH
The Time node in MASH is really useful for creating looping or offset animations inherited from an input model. Check out this tutorial for more on that. The problem is that the Time node is only available when MASH is creating an output mesh via the Repro node (this...
by Ian Waters | Jan 9, 2017 | Uncategorized
If for some reason you don’t want to plug your particle system directly into your MASH network you can get particle positions via the Python node like this. You’ll need to edit the name of the particle system in the Python script, but other then that, you...
by Ian Waters | Jan 4, 2017 | MASH
Here’s a quick and dirty implementation of a couple of strange attractors in MASH using the Python node. To use them simply copy and paste the Python into the Python node and click run (top right of the Python Editor). I used the Trails node in Join the Dots...
by Ian Waters | Jan 4, 2017 | MASH
Add random 90 degree rotations to all MASH objects. To use the code, simply copy and paste it into the Python node. The below variation will give you random Y rotation, you can use the same idea to adjust the X and Z rotations as well if you need to. Python import...